Devlog 1: Post Mortem


Post-Game Jam 138 Release!

With the release of our second build for Cyberslicer Build 2 (Lighting & Graphical Updates), where I have finished all the lighting, scene props, and visual effects as well as compiling the build using Unity's URP graphics pipeline.


To cap off this release, here is a postmortem devlog.

What Went RIght

Everyone working and contributing to the game worked really well together. Thanks to chakibehappy's a programming genius, we managed to squeak out a release despite starting more than 2 days into the start of the jam.
We also got some really awesome, fitting game music and SFX by sammykh, who nailed the cyberpunk-themed music.

What Went Wrong

We originally planned to do several different types of puzzles, plus a hacking minigame involving fighting when you're "hacking", however the guy who volunteered to do the puzzles just left without a word, so we could only do one type of puzzle.

I was doing all the 3D art which I could handle fine, but this is the first time i've done level design and adding the final touches in terms of lighting and populating the game level, I underestimated the amount of work, complexity and fine-tuning needed to set up indoor lighting, which turned out to be considerable.

In the end, we submitted a build by chakibehappy, who went the extra mile to squash bugs (like the enemies seeing the player through walls) and stepped up to design and code the puzzles.

What I Learned

Learned a lot through this gamejam submission,  one of which is to plan contingencies when things don't go according to plan.

Other technical stuff, is not to dump a whole level as a single mesh to texture as it is both inefficient as it lagged my PC when working on it, and the texture resolution is not as good as I would like, and the fact that Unity really cannot handle absolute values for textures (my metallic textures were showing black and too dark, as they had a metalness value of 1, found after hours of messing with settings that it shows fine with practically any value below 1.0).

Files

CyberSlicer Build 2.zip 114 MB
Mar 12, 2020

Get CyberSlicer

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