Update #1


I've decided to work on this past the gamejam, to make it a fully featured and playable game, and here's the first compiled and playable version with basic functionality.

The focus of this build is 100% in the GUI, I added a main menu, options menu with graphics and sound options, and a pause menu.
I also implemented post process effects and made them individually toggleable in the Pause menu.

The actual gameplay is still unchanged except the key bindings are set to A and D for movement instead of arrow keys, but collision isn't implemented so gameplay is currently very primitive.

I'm thinking of changing the core mechanics (split screen), so the game's name might change as well.

Things i'm planning to work on:

+ Vehicle selection screen
+ Better procedural generation code for maps
+ Better vehicle controls & physics
+ Better camera code & UX
+ Better maps, with turns, ramps, tunnels etc.
+ More props and environmental obstacles

Files

Dual Duel proto2.zip 81 MB
Feb 11, 2022

Get Dual Duel: Neon Nights

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